5th International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction ( ITSIGUI 2025 )
Added by Doris on 2025-06-05
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5th International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction (ITSIGUI 2025):: Ljubljana, Slovenia :: 13 - 15 June 2025
New spaces are emerging for constructive reflection in the context of social and technological research fostered by the rise of the democratization of access to online information in the process of convergence of the different disciplines of human knowledge. The present conference is one example of them.
In this event we pay special attention to interactive systems / extended reality / multimedia mobile communication that has made the possibility available to millions of users to instantly access information related to tourism and its main components, such as the natural and cultural heritage, economic growth with an avant-garde tourism (i.e., sustainable / smart / health / wellness / sport / recreational / hospitality, among others original and ingenious attributes and/or components), of thousands of places, scattered far and wide, of our planet.
In addition, the uninterrupted progress of the new technologies and the tourism industry require intercultural content that intelligently adapts to the potential recipients and generators of positive trends in social networks.
In this creative stage, education has a priority role, as it continues to be one of the mainstays of culturally developed communities, as evidenced by recent history, together with the evolution of civilizations, regardless of temporal and spatial space.
In our days, educational creativity finds in gamification a learning technique that continues with the precepts formulated in the 20th century with learning by playing. In this sense, gamification, understood as a mechanics of games in the educational-professional field, opens new fields for study and research to achieve better results, together with the requirements of users of intelligent interactive systems in the new millennium.
Therefore, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia systems, intelligent or not. The main areas of the conference are listed below.
The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance).
Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order).
All contributions papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics, etc.