CSEDU 2019 - 11th International Conference on Computer Supported Education

Added by Andy Hunt on 2019-02-24

Conference Dates:

Start Date Start Date: 2019-05-02
Last Date Last Day: 2019-05-04
Deadline for abstracts/proposals Deadline for abstracts/proposals: 2018-12-10

Conference Contact Info:

Contact Person Contact Person: Marilyn. B. Turner
Email Email: [email protected]
Address Address: Heraklion, Heraklion, Greece

Conference Description:

Upcoming Deadlines

Regular Paper Submission: December 10, 2018
Regular Paper Authors Notification: February 7, 2019
Regular Paper Camera Ready and Registration : February 21, 2019

CSEDU 2019, the International Conference on Computer Supported Education, is a yearly meeting place for presenting and discussing new educational tools and environments, best practices and case studies on innovative technology-based learning strategies, and institutional policies on computer supported education including open and distance education. CSEDU 2019 will provide an overview of current technologies as well as upcoming trends, and promote discussion about the pedagogical potential of new educational technologies in the academic and corporate world.

Conference Areas
1 . Artificial Intelligence in Education
2 . Domain Applications and Case Studies
3 . Information Technologies Supporting Learning
4 . Learning/Teaching Methodologies and Assessment
5 . Social Context and Learning Environments
6 . Ubiquitous Learning

Conference Chair

James Uhomoibhi, Ulster University, United Kingdom

PROGRAM CHAIR
Susan Zvacek, NA, United State

SCOPE
CSEDU 2019, the International Conference on Computer Supported Education, is a yearly meeting place for presenting and discussing new educational tools and environments, best practices and case studies on innovative technology-based learning strategies, and institutional policies on computer supported education including open and distance education. CSEDU 2019 will provide an overview of current technologies as well as upcoming trends, and promote discussion about the pedagogical potential of new educational technologies in the academic and corporate world. CSEDU seeks papers and posters describing research work; academic or business case-studies; or advanced prototypes, systems, tools, and techniques. Full research reports (regular papers) and work-in-progress reports (position papers) are welcome, as well as general survey papers discussing future directions. Suggested topics are listed below in the section, “Conference Areas.” All papers must describe original work not previously published or submitted to another conference. Acceptance will be based on quality, relevance, and originality. Accepted papers, presented at the conference by one or more of the authors, will be published in the Proceedings of CSEDU under an ISBN and indexed by major indexes. Special sessions dedicated to case-studies and commercial presentations, as well as tutorials dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in holding a tutorial, workshop, or special session are invited to contact the conference secretariat or visit the conference website.

CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. ARTIFICIAL INTELLIGENCE IN EDUCATION
2. DOMAIN APPLICATIONS AND CASE STUDIES
3. INFORMATION TECHNOLOGIES SUPPORTING LEARNING
4. LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
5. SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
6. UBIQUITOUS LEARNING

AREA 1: ARTIFICIAL INTELLIGENCE IN EDUCATION
Adaptive Educational Systems
Intelligent Teacher Dashboards
Intelligent Modelling
Authoring Tools for Intelligent Tutoring Systems
Learning with AI Systems
Agent-based Learning Environments
Architectures for AI-based Educational Systems
Gamification for Learning

AREA 2: DOMAIN APPLICATIONS AND CASE STUDIES
e-Learning Case Studies
Health Sector Applications
Intelligent Learning and Teaching Systems
Pre-K/K-12 Education

AREA 3: INFORMATION TECHNOLOGIES SUPPORTING LEARNING
Authoring Tools and Content Development
Virtual and Augmented Learning Environments
Synchronous and Asynchronous Learning
Educational Data Mining
Classroom Management
e-Learning Hardware and Software
e-Learning Platforms, Portals
Tools for Educational Communication and Collaboration
Intelligent Tutoring Systems
Learning Analytics

AREA 4: LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
Tools to Assess Learning
Instructional Design
Mentoring and Tutoring
Metrics and Performance Measurement
Project Based Learning and Engineering Education
Blended Learning
Faculty Development
Game-based and Simulation-based Learning
Higher Order Thinking Skills
Immersive Learning
Flipped Classroom

AREA 5: SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
Assessment and Accreditation of Courses and Institutions
Lifelong Learning: Continuing Professional Training and Development
Theoretical Bases of e-Learning Environments
Social Computing for Learning and Knowledge Sharing
Computer-Supported Collaborative Learning
Community Building
Vocational Training
Course Design and e-Learning Curriculae
Active Learning
Constructivism and Social Constructivism

AREA 6: UBIQUITOUS LEARNING
Universal Design for Learning
Cloud-based Learning and Assessment
Context Dependent Learning
Distance Education
Mobile Learning (M-learning)
Virtual Labs and Virtual Classrooms
Massive Open Online Courses


Please contact the event manager Marilyn ([email protected] ) below for:

- Multiple participant discounts
- Price quotations or visa invitation letters
- Payment by alternate channels (PayPal, check, Western Union, wire transfers etc)
- Event sponsorships
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